return {["_key_"] = {"f_ID","f_sound","f_BuffTime","f_NormalBuff","f_BuffType","PlayOpportunity1","f_NormalBuff2","f_BuffType2","PlayOpportunity2","f_Stroke"},
[1] = {1,"",0,"",0,0,"",0,0,0},
[1000001] = {1000001,"",0,"",0,0,"",0,0,0},
[1012001] = {1012001,"",0,"",0,0,"",0,0,0},
[1013001] = {1013001,"",0,"",0,0,"",0,0,0},
[1023001] = {1023001,"",0,"",0,0,"",0,0,0},
[1023002] = {1023002,"",0,"UI_Trail_03",3,1,"",0,0,0},
[10012001] = {10012001,"",0,"chain_01",2,1,"",0,0,0},
[10012002] = {10012002,"",0,"",0,0,"",0,0,0},
[10032001] = {10032001,"",0,"xuanyun",1,1,"",0,0,0},
[10042001] = {10042001,"",0,"",0,0,"",0,0,0},
[10042002] = {10042002,"",0,"",0,0,"",0,0,0},
[10052001] = {10052001,"",0,"",0,0,"",0,0,0},
[10062001] = {10062001,"",0,"",0,0,"",0,0,0},
[10062002] = {10062002,"",0,"",0,0,"",0,0,0},
[10072001] = {10072001,"触发冲锋",0,"",0,0,"",0,0,0},
[10072002] = {10072002,"血少加伤",0,"",0,0,"",0,0,0},
[10072003] = {10072003,"冲锋加速",0,"",0,0,"",0,0,0},
[10081001] = {10081001,"",0,"",0,0,"",0,0,0},
[10092001] = {10092001,"",0,"",0,0,"",0,0,0},
[10102001] = {10102001,"击退",0,"",0,0,"",0,0,0},
[10112001] = {10112001,"召唤",0,"",0,0,"",0,0,0},
[10112002] = {10112002,"自杀--临时",0,"",0,0,"",0,0,0},
[100] = {100,"",0,"",0,0,"",0,0,0},
[101] = {101,"",0,"",0,0,"",0,0,0},
[3] = {3,"",0,"",0,0,"",0,0,0},
[100612001] = {100612001,"",0,"",0,0,"",0,0,0}}